![]() ![]() ![]() Some games do this as an anti cheat measure*, others just do it because programming is easier (recall the earlier part about floats - far easier to convert a normal unsigned number to something on screen with fancy text like that than a float or a signed number). If it is the only thing that will hold your interest for right now then you can get it done but I would pick almost any older handheld, consoles older than the PS3/360, and PC games maybe from slightly before that (the modern coding practices kicked in earlier on the PC).Īs above then a single value changing with on screen might be related somewhere along the line, however it might not be what the game uses. anything that is technically a programmable computer driven game but there are enough little annoyances, frustrations and quirks both because of security and because of modern coding practices that I am not sure it is the best learning platform. Sure it does function the same in most principles as anything going back to. Personally I would say jumping in on the Switch is somewhat jumping in at the deep end. I imagine you have met a buggy game or two over the years and thus games being programmed in a rather suspect manner is hardly going to be a new idea, if playing hacker you then get to play to what is rather than what should be. Your basic cheat search for a number, or things that act like them (if doing the higher or lower searches thing), will possibly then fail. ![]() Sometimes however, and against what is normally good programming practice, devs use floats for things that don't need it, or sometimes need it for other reasons (like it needs to be used in a further equation that does use floats so makes sense to keep it in that). Float is the way computers these days tend to account for decimal numbers (if you are bored then ). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |